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Midgard

Midgard Municipality
Location X: 4400, Z: 0
Alpha Realm Map
Local Languages English / German
Government Municipal Administration
Leader Administrator Jinxauthor_Mel
Establishment May 10th, 2015
Population Buncha Yews +1
ASC/S MID




Originally a twelve-island-archipelago nestled in a quiet corner of the Northeastern Sea, much ground has been reclaimed from the ocean, forging a splendid island that is not yet done growing – in any sense of the word. The safety of Midgard's inhabitants is the Administration's foremost concern.

Visitor's Comments:

  • “That tree farm is really great!” — Resident Santikaye, September 2015 (visited end of July)
  • “There's more to this island than meets the eye when you see it on the map.” — Kaiser P_P_A, October 2015 (during visit)
  • “Impressive.” (Pillar of Midgard); “A hedge maze! Nice.” (Seainn Hotel); “This is a nice settlement.” — Duke Speermen, February 18th 2016 (about the Pillar of Midgard)
  • “That's pretty cool.” (Paper Press Machine in the AMUN building) — President Hinoarashi, February 18th 2016
  • “Matrix.” (Upside Down House) — Resident Ners_Ebower, February 20th 2016



Founding

One lonely builder, eager to create with no idea how and where to start, was led to a twice forsaken archipelago in the Northeastern Sea and granted full jurisdiction over it late in April 2015. Finding many of its twelve islands dotted with leafless tree trunks easier to cut and harder for monsters to hide under, Jinxauthor_Mel decided to accept the pre-owner's legacy as a considerate gift. Within two weeks, the first 5×5 wood hut grew into a big mansion, and on May 10th, the first Zombie allowed himself to be cured. With him immediately taking residence inside the mansion, this date is deemed the founding of the settlement.
The settlement was invited to become part of the nearby Commons of Valensiya and gratefully accepted the offer that came with tutelage, material support and a railway connection. Prompted by the latter to build a station and decide upon a name for it, 'Midgard' was chosen after some deliberation as it suits best some faraway future plans.

Independence

Having been introduced to various people, places, methods and rules (as well as other important matters) of Alpha Realm, and grown more self-reliant and confident as a result, Midgard Administration has come to the decision to part ways with the Commons and become entirely independent in early June. After taking some time to come to terms with the vague intention and prepare for the step, independence as the Midgard Municipality was declared on June 15th, 2015.

Visitors' Neglect

On July 29th, 2015, nine residents were found dead due to visitors' neglect. They had been working in the Administration building when willfully or carelessly all gates surrounding the house were left open. This allowed Zombies to invade during a siege, and whoever was visiting Midgard at that time did not see fit to protect the villagers he had endangered, or to close the gates to prevent further attacks. A communal funeral service was held at the Plagua Circle on August 1st, and the necessity for an municipal cemetery has become most obvious.

Yagira Affair

Late on December 6th, 2015, Resident Yagira visited Midgard Municipality in order to secretly test a plugin bug exploit he discovered, on chests he had already raided once before. During his time on the island, two Yevs vanished from the Administration Residence. When this was included in charges of hacking and theft, and he was banned for one day because he would not leave our settlement, he angrily used a ban evasion and returned. This time, he was caught in flagrante killing four more live-in merchants, and killed by Intern Nitu, who has before shown great dedication in defending the populace from hostiles. When the charges were brought to God AlphaBernd, a sentence of a one week ban was issued for the witnessed quadruple murder. Resident Yagira accepted the punishment, and animosity could be laid to rest.
As a result of his bravery, Intern Nitu has been granted the position of Constable with full control over the security guards. His duties will include protecting and defending the populace, as well as peaceful visitors, from native hostiles and aggressive intruders, installing security equipment in sensitive areas and consulting with Architect Mel on building safeguards.

The land is marked by buildings and surrounded by the sea.

Currency

Currently, Midgard trades for materials or items needed at the time of the trade. However, due to the growing Yew populace, the Municipality's official currency is emeralds. In the shops that are planned to be extended and created, a secondary currency of gold nuggets will be used due to more common availability, at a rate of 1 emerald ≙ 27 gold nuggets.

Import

Midgard imports gold, lapis lazuli and copies (or copies of copies) of original books from anywhere in Alpha Realm.

Export

Our most unique export item is the MARNIE newspaper, standing for 'Midgard Alpha Realm News, International Edition' and published every Monday New Spawn Book Store right at the Oranji Corner of the New Spawn Plaza for 1 Leather and 1 Ink Sac, a prize that has been decided to never change in order to ensure easy availability. Various other books from different authors are sold there for emeralds.

Midgard Administration's main goal is to make the island a tourist attraction in order to attract visitors and business. Unfortunately, the growing populace first overruled that ambition and demanded more solid ground for the development of an actual settlement to be created. The Administration had therefore focused on terraforming during June 2015, and started to construct more residences.



Around October 2015, the populace grew satisfied with their residences, and more prestigious projects could be advanced. Some of the residents agreed to move underground and take care of special fields, allowing the construction of partly automated produce farms.

Infrastructure

Being an island, Midgard Municipality can be reached in various ways. From anywhere around the Northeastern Sea, it is overworld currently most quickly traveled to by boat. From Midgard Station, the Valensiya Metro Pegasus Line provides safer (and drier) access to immediate neighbors like the islands Valensiya, Tipriya and Lauranya. For people enjoying train travel, in the Spring of 2015 Valensiyan Chief Tsaryu built an overworld metro that connects to Slavia Rail at Fishermen Peninsula and to New Spawn from there. Overall travel time to Midgard along that route takes about fifteen minutes.
In July 2015, from Midgard's Nether Station Utgard a line to New Spawn was created that shortens travel time to about three minutes, all stops included. Since then, three more lines in all directions were added that branch out to most parts of Alpha Realm or connect to other netherrails leading further, allowing our curious tourists safe and comfortable access to most areas. Since Midgard Administration took up the responsibility of keeping the network and its map up to date, the Autism Almanac's travel page always displays a current map and table.
On the island itself, roads are being laid only where houses are constructed as well, so it is mostly still untamed grassland to traverse on the surface. Underground however, tunnels connect various areas in a safer manner until the road network improves.

Culture

Midgard residents love to explore. They prefer to do so in safety, but will take on great risks in order to discover new places or master difficult activities. Lives have been lost that way, but lessons have been learned as well.
Despite this tendency to head into danger while exploring, Midgard residents love order and stability at home. This mentality led to the rise of a bureaucratic administration that keeps redundancies of redundancies of records and prefers to focus on just one project at any given time, often leading to procrastinations and various adjustments of planned projects long before they are ever actually started on. (Some get lost along the way.)
Midgard has a high percentage of librarians and clerics among its residents, who started a trend of liking to keep track of happenings and were the first to demand written books. In order to satisfy their curiosity, the MARNIE newspaper was created and is filled weekly with news from all over Alpha Realm, keeping the bookworms quite satisfied.
A month after the paper's establishment, requests from historians emerged, asking to provide an archive for the newspaper so that its records won't get lost during dire circumstances. This request was met on July 6th in 2015, when some pages of this Autism Almanac were set aside to hold older MARNIE issues.
Due to the receding number of regular residents, language barriers and a general lack of willingness to comment to reporters, as of February 2016 the MARNIE was downgraded to its original monthly format. This allowed far more time to finally tackle long-standing building ventures and the further exploration of Alpha Realm.


Projects

Finished Structures of Midgard (click to display)

Finished Structures of Midgard (click to display)

Tower of Magic
completed May 19th 2015
Administration Residence
completed June 12th 2015
Underground Tree Farm
completed June 27th 2015
Utgard Station
completed July 19th 2015
Submarine Park
completed September 20th 2015
Station Mall Frame
completed July 24th 2015
Seainn Hotel
completed August 16th 2015
New Spawn Book Store
completed November 25th 2015
Upside Down House
completed December 2nd 2015
AMUN Publishing Company Frame
completed January 20th 2016

Further:

Colored Sheep Farm completed June 8th 2015
Midgard Library completed July 26th 2015
Paper Press Machine completed February 3rd 2016

Ongoing Endeavors of Midgard (click to display)

Ongoing Endeavors of Midgard (click to display)

Terraforming Process started June 2nd 2015
Shops in Station Mall started June 7th 2015
Municipal Registries started July 3rd 2015
Pillar of Midgard started October 25th
Extending and Securing of Horse Stables started November 20th 2015
AMUN Publishing Company Interior started January 21st 2016

Future Plans of Midgard (click to display)

Future Plans of Midgard (click to display)

  • Bridge over Southern Straights to Snowbelt Continent
  • Municipal Cemetery

Efforts Elsewhere (click to display)

Efforts Elsewhere (click to display)

Project Process Contractor Completion (Compensation)
Second Spawn Mall Annex planning, procuring and building Speaker BearMonger July 24th, 2015
Royal Road through Royaume de Kriegstein leveling and paving General Secretary Tomoko Kuroki July 25th, 2015
Elevation of Former Headbump Bridge planning, procuring, building and adaption to boardwalk Duke June December 2nd, 2015
Interior Design of Nova Bydlograd's monastery (at Basilica of Saint Joseph) planning, procuring, furnishing, decorating of the Dining Hall, Kitchen, Dormitory, Study Room, Lower and Upper Infirmary King Shakomatic December 4th, 2015
Extension NEAR Lines to Tollan (Ēxcān Tlahtōlōyān) planning and building Tlatoani Tomoko December 7th, 2015 construction materials +10 diamonds
Extension NEAR Lines to (Vaeroyar) planning and building Harcourtien December 19th, 2015 construction materials
Extension NEAR Lines to Edge Stretch planning, procuring and building Vladislav, OrthodoxCrusader January 22nd, 2016 help with menial construction tasks
High-rise frame demolition in former Fortress Camelot toolmaking and manual takedown Hostes February 1st, 2016 9 diamonds


Midgard's Yew inhabitants tend to make their requirements known at their own convenience; it is up to Administration to comply with those or loose the populace.
To this effect, any laws focus first and foremost on safety considerations. As of October 25th 2015, there is still only one:
Close All Gates!
Formerly, settlement founder Jinxauthor_Mel administrated every aspect of daily life. However, with the growing population and responsibilities, it became necessary to delegate some tasks as of November 2015, and several personas emerged to cover open positions.

Name Occupation Description
Jinx Administrator leader who coordinates daily life and has to listen to the residents' complains
Mel Architect designing all building projects and coordinating their realization
Thor Journalist sets out to cover the most prominent events, resistant to fatalities
Jam Editor compiling the weekly newspaper
Rux Bureaucrat paper-shuffler who demands copies of everything in triplicate every week
Aume Geologist leader of mining teams, particularly on excavations in unclaimed territory
Elth Engineer student of redstone mechanisms, responsible for creation and maintenance of machines
Nitu Constable chief of the security force whose job is to protect and defend


At the beginning of July 2015, Duke Speermen of Skellie Farm, founder of a small outpost in the eastern plains, has given permission to Midgard Administration to manage the area until a settler claims it. The outpost has been designated 'Zweiyurten' by Chief Tsaryu of the Commons of Valensiya who had planned in advance for a station at that location, since his Valensiya Metro's Andromeda Line passes right beneath it.
Midgard Administration will use the land for flower farming and horse raising, should any come along, and step back from management when informed about a valid claim.
On July 13th, new resident Mad_Hodman discovered the area and wished to settle there. He stated that it would not be a problem if Midgard Administration kept using the land for flower farming and even looking for horses, for the time being. Since he is also not a particularly active neighbor, Midgard Municipality took him up on the offer. However, after that resident had been absent for a month, the area was checked upon and not a block discovered changed, nor had the offer signs been removed. Therefore, Zweiyurten has returned to being under Midgard Administration.

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