nigger this shit is balls to the walls expensive

My point is to keep some of these items uncommon. Animals and especially yevs are rather rare and there are alternatives to get some other than buying, so players should think twice before buying certain mob eggs. Also, what's the point of having 1488 Creative or rare items flooding the server? I lowered some of the prices a bit anyway because I know that even by these standards, they were somewhat too high. — Enton 2013/02/16 01:26

Economy usually goes around stuff that everyone needs, like services that encourage laziness or shorten building times. Like selling a full single chest of smoothstone or wathever. — Ranshiin 2013/02/16 11:30

So a yev egg will not even cost three diamonds? That's way too cheap, nerf the diamonds. Also sponges are pig disgusting. Keep it to eggs and mob heads. — tetete 2013/02/16 13:30

You have to keep in mind te3 that players have to use yev eggs to make stores that can sell things for stuff that isn't emeralds. Unless you want to make it really expensive to set up a shop that doesn't accept emeralds. — green kitten 2013/02/16 13:52

I don't want to replace the part of economy that is run by players because the main purpose of this plugin is to support regular trade. I'm just suggesting some ways to provide rare materials on a regular base, giving players the opportunity to get some without wanting to make them too cheap and too common. But is that even desirable?
Maybe I set too low prices, especially for mob eggs, and players just got used to getting their resources too easily. They should consider alternatives like healing yevs or luring animals, even if they are quite far. Increasing the prices by like 50% (also, with yev eggs costing 27 emeralds) sounds reasonable, too.
Also, I don't know if emeralds are the right currency because yevs - with their broken mechanics - already use it. However, there is almost no alternative (lapis?) … — Enton 2013/02/16 14:56

Lapis is far too easy to gather if anything you want diamonds.

why did the trade between dimonds and emeralds go away in the shop? It was helpful if you wanted a vilager egg and did not have away to get emeralds. -kitty4fun

Why did you delete the saddle exchange? are they not being sold anymore? ~Darynu

I don't want to break the game's balance. Mazznoff mentioned that he wanted to sell legit saddles and I don't want the admin store to replace the regular market (unlike Kurwa Bank, partially). — Enton 2013/04/09 05:03

Item Requests

  • Needs pig saddles Enton! (Juinn)
  • Would also request music tracks (Juinn)
  • Blaze Rods can be hard to find. (Juinn)
  • Ghast Tears (Juinn)
  • Gold/Ignots (Juinn)
  • Gunpowder (Ralxtew) [Because you can never find any when you truly need it] (go idle at one of the hundreds of mob grinders - greenkitten, or buy from me - mazznoff)
  • Moss Stone, Cracked/Mossy/Chiseled Stone Brick, Silverfish Stone/Cobblestone/Stone Brick (Wpcke)

Most just the first two though, but the others would be nice. :I

I agree only with pig saddles, the rest are pretty common and you can find people selling them. — mazznoff 2013/02/17 08:56

Looking through the market, I saw not just fluctuations in price that one would expect (selling 1x for 2y, but buying 1x for 1y), but radically different ideas of what an emerald was worth. At one stand it was worth like 6 cookies, but at another it was worth 2 diamonds. I had a shitload of materials just sitting in a vault at Kurwa mons and wasn't doing anything with them so I decided to build a “bank” at the market that would attempt to stabalize and quantify the value of an emerald. I intend to do so by offering straight exchanges of emeralds and valuables (diamond,iron,gold,glowstone,obsidian): buying and selling for the same rate. Instead of using my wealth to get more wealth, I intend to use it to help the other, less fortunate players on the server. I also decided not to include more than these 5 materials in my straight swaps because I did not want to disrupt their worth. The worth of iron vs. diamond is relatively obvious and agreed upon, but perhaps what a saddle or an ender pearl is worth to one man is different than to another and I would not want to disrupt jews from jewing more than I have to by arbitrarily setting prices for such items. Instead, I set the “prices” for only a few items and those prices are as follows:
1 diamond = 2 emeralds
2 gold = 1 emerald
16 iron = 1 emerald
8 glowstone = 1 emerald
4 obsidian = 1 emerald
This seemed reasonable to me based on the relative scarcity and usefulness of each substance in addition to the labour required to mine said substance. I am open to changing these exchange rates, however, if people find them to be flawed. By having the option to exchange emeralds for and from other more common yet more difficult to obtain materials, I hope to stabalize their value. The end result should be that emeralds are worth less than they are currently, but currently there are very few emeralds in circulation despite them being a renewable and easily accessible material when dealing with yevs. I found that people just weren't taking advantage of this fact and so I did it for them. I believe this will not be damaging but will instead stabalize the market and provide the players with a benchmark to negotiate more rational contracts. — v1adimirr 2013/02/27 22:03

  • talk/guilds/debt_store.txt
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