What about:

1) Existing mob grinders; and

2) Do traps built around mob spawners count as mob grinders?

mazznoff

Spawners should be fine since they're only active when you're very close. What about low yield farms though?

bragzor

What about huge animal farming? They are usually close to settlements.

-nettob

te3 input

As the purpose of this rule is to regulate mobfarming during times where many players are online, here's my input:

  1. Mobgrinders are allowed
  2. One must ask permission to build a mobgrinder One must announce the existence of a mobgrinder
  3. The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming
  4. As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display.
  5. Illegal grinders, or grinders not complying with the rules may be removed by the staff.

te3 2012/05/20 15:37

  • talk/decisions/decisions/mobgrinders.txt
  • Last modified: 2020/11/08 04:02
  • (external edit)