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Fort Pen is the on and off distraction of a loner Bernd by the name of PenOpener. Nobody knows why he started building on a multi-player server because he obviously doesn't like company. This page describes all incarnations of Fort Pen in the various maps (b1.7, b1.8+1.0, 1.2) on the server.

PenOpener's Home(s) in beta 1.7

PenOpener's Home(s) in b1.7
Local Languages English, German
Location x:-3500,z:-3000
& x:-22222,z:-3333
Leader PenOpener
Establishment 18.08.2011

Shitty House and hole in the ground. Only major achievement: settle farther away from spawn than anyone else. On the plus side, nobody ever griefed there.




Fort Pen in beta 1.8 + 1.0

Fort Pen in b1.8 + 1.0
fort-pen-start.jpg
fort-12-01-02.jpg
Local Languages English, German
Location x:-400,z:-220
Leader PenOpener
Establishment 23.09.2011

It has been independently named the best fort of all time. -v1adimirr

Founding

As soon as the new map went online PenOpener searched for land to claim as his own. Hindered by the 1000×1000 build limit (because land farther out was planned for deletion when MC 1.0 came out) he was forced to settle far too close to the spawn for his tastes. He found a cozy cliff by the sea and started building without plan or paying any attention to who his neighbours where.

Diplomatic Relations & Rail Network Connection

As the fort grew to a more noticeable size the (only remaining active) neighbour BremenBernd started to pay frequent visits to the premises and suggested the later established rail connection between Bremen and Fort Pen. Later a connection to the abandoned settlement at West Bernd Dam was made to have a more direct connection with spawn. A few month after that a further connection was built to the Tri-Isles as part of a suggested ring rail around spawn.
PenOpener developed a serious case of rail autism and in the later months of the map Fort Pen became a quite large rail line hub (although very few people actually used rails in this part of the map).

Landmarks and Surroundings

The fort features a publicly available chicken farm, an automatic sugar cane harvester and a cactus greenhouse. All combined in the mighty Tower of Nom. A small wheat and melon farm is located in the courtyard. A lighthouse was built in the direction of Bremen. A library was under construction until the map was changed. Likewise a harbour was planned to the east. Other than that the fort is covered in towers because … because! A solitary tower stands in the bay near the fort for reasons unknown. Boredom contributed largely to it's construction.

Over all construction of the fort was always going very slowly, because PenOpener was busy with shit in RL and didn't like other people helping him (they'd BE DOING IT WRONG!).

The only addition post-1.0 is an automated gate at the fort entrance.

To the north lies the seemingly abandoned Cockroach Desert. The next settlement of interest to the west is the West Bernd Dam. The nearest neighbour to the east is the floating disc of BremenBernd. A colony of Me Gustown seems to have been established to the west at a later date as well.

Fort Pen is reachable through the rail network. From spawn prospective visitors can either take the line to West Bernd Dam or to Bremen and change trains there to Fort Pen.

Economy

Minerals and construction material come from the mine of the fort itself which was expanded to the edge of the 1000×1000 grid in the days of 1.8 to concentrate mining on land that would be deleted anyway (which never happened).




PenOpener's Island in 1.0 (Oceania)

PenOpener's Island in 1.0 (Oceania)
isle-of-pen.jpg
Local Languages English, German
Location x:0,z:17000
Leader PenOpener
Establishment 26.01.2012
Population ~1

While not technically a fort (yet?) I'm too lazy to make a new page.

Founding

Right after the new map went online PenOpener set out to find a new home. As he didn't want to settle too close to spawn, he ignored the first big landmass he encountered. A grave mistake. Some 15000 blocks later the exhausted traveler finally found an island that wasn't tiny. Unfortunately it was infested by drug addicts, which were promptly subdued.
The lack of hostile mobs has left PenOpener somewhat careless and infrequent trips to the main continents of the server usually end by explosion.

Building progress in general is rather slow due to various real life obligations. As with Fort Pen in b1.8 there are no plans or concepts as to the final look of the Island.

Diplomatic Relations & Rail Network Connection

None. There are no other players around for thousands of blocks.
A rail to spawn through the nether is planned but currently lacks the required building materials.

Landmarks and Surroundings

Water.

Economy

The island has an extensive mine system. An XP farm was built between two convinient zombie spawners, a slime farm in 3 nearby slime chunks. There are cow, mooshroom, chicken (+cooking), egg, pumpkin, melon, sugar cane and tree farms for all wood types. A number of sheep pens exist but the lack of a major landmass around the island make the presence of sheep in these in the near future very unlikely.
Building materials usually come from The Pit, a ~40×40 blocks strip mine near the island.

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  • Last modified: 2020/11/08 04:01
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