Differences
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settlements:hisn_alaqim [2022/10/10 19:31] salah created |
settlements:hisn_alaqim [2023/03/28 15:00] (current) salah |
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| Population | ~25 | | | Population | ~25 | | ||
| Establishment | 10/10/2022 | | | Establishment | 10/10/2022 | | ||
+ | {{ :settlements:piglins_empire:watery smoke.png?direct&400 |Let water light your way in the dark of the abyss}} | ||
+ | {{ :settlements:piglins_empire:bedtime story.png?direct&400 |Come and read a tale}} | ||
+ | {{ :settlements:piglins_empire:bed.png?direct&400 |Come and dream a tale}} | ||
+ | {{ :settlements:piglins_empire:shrine and camp.png?direct&400 |A small shrine and a small camp}} | ||
+ | {{ :settlements:piglins_empire:wardinator chamber.png?direct&400 |A chamber of Moloch strong enough to contain the horned beast}} | ||
+ | {{ :settlements:piglins_empire:swamp toads.png?direct&400 |Three frogs rule the swamp}} | ||
+ | {{ :settlements:piglins_empire:mossy reserve.png?direct&400 |A ready source}} | ||
+ | {{ :settlements:piglins_empire:held warden.png?direct&400 |A warden captive}} | ||
+ | {{ :settlements:piglins_empire:echo shard nevigator's room.png?direct&400 |The navgiator uses all of his tools to find the hidden lands}} | ||
+ | {{ :settlements:piglins_empire:deep squids.png?direct&400 |These squids swim on top}} | ||
+ | {{ :settlements:piglins_empire:infused armoury.png?direct&400 |An armoury infused with Echo}} | ||
</WRAP> | </WRAP> | ||
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===== Sections ===== | ===== Sections ===== | ||
The sections include, but not limited to: | The sections include, but not limited to: | ||
+ | * Bedtime reading niche - a room to read before one is laid to rest. | ||
+ | * Bed- a very comfortable bed that will put to sleep the most steady player. | ||
+ | * Shrine - a shrine to honour the Moloch who defends this realm from harm. For only Moloch can bring light into the abyss itself. | ||
+ | * Wardinator - a warden summoning room, binds him and holds him paralyzed until he is needed. | ||
+ | * Swamp Triumvirate - The true rulers of the swamp. | ||
+ | * Mossy reserve - an available growing reserve of moss. | ||
+ | * Tonal attunement room - the Wardens' abilities are checked daily. | ||
+ | * Warden holding - a warden powers this room. | ||
+ | * Deep squids - grown deep underground, these squids stick to the roof. | ||
+ | * Navigator's room - A room for the Piglins to learn of more deep locations, utilizes special tools of shard manufacture. | ||
+ | * Deep armoury - this armoury makes Netherite gear infused with shard essence. | ||
+ | * Mudhouse - a large basement made entirely of mud. |