https://piratepad.ca/p/DqEHOKVBK7 Etherpad link, so we can discuss and edit it together until we send it to Mojang (xD)
Dokuwiki export of that draft:
Map Generation and Biomes
Continents and Oceans
- Two basic map types: Oceanic/Continental maps (based on https://mojang.com/2013/08/minecraft-world-generator-update/ )
- Oceanic: old, as until 1.6
- Continental: new, like 1.7 proposition
- Regardless of the basic type and the seed, the Ocean/Continent ratio can be set:
- Sea/land in 10% steps between 20:80 and 80:20
- Standard: 40:60
- Biomes get replaced by Ocean, or Ocean by other Biomes
- Scalable Biome size: can be set in steps (0.5x, 1x = current standard, 2x, 3x, 4x = large biomes as included now)
Biome Types
- Smoother transitions between biomes (“Biomes will avoid getting placed next to a biome that is too different to itself”)
- Biome categories (and transitions) should also consider humidity (similarly to the system until beta 1.7)
- Example: The transition between Jungle and Desert would require a Savannah in between
- Other biomes a Jungle could border: Forest (including Birch and Roofed Forests), Swamp
- Allow sharper transitions by putting Extreme Hills in between
- Tundra biomes should be somewhat smaller
- Island biomes
- More larger islands and archipelagos
- Less random distribution of islands all over the sea
- Less tiny islands that aren't part of any archipelago
- Technical “Island” biome (on Oceans)
- Main Biome depending on the climate of the nearest/surrounding areas
- “Plains” islands should still be the standard
- Possible variations: Savannah, Jungle, Forest, Tundra, Hill/Rock Island (similar to Extreme Hills with more Gravel), Mushroom
Other
- You can set an average temperature/humidity to change this (make a colder/hotter or wetter/drier map)
- this will affect the biome distribution
- drier map: more desert, less jungle/swamps for example
- converts, for example, some Swamps/Forests/Jungles into Plains or Plains to Desert
- Rivers are less random; have a source and a mouth now
- they are also continuous, no longer segmented by dry patches of land; perhaps they should be broader too
- Technical biomes:
- Flat Jungle
- Jungle Pond instead of River patches
- Desert Oasis with palm-like trees (in normal Deserts), as a variation of Jungle trees
- Also, Desert River with similar vegetation
- Rivers (including the grass colour) always fit the surrounding biomes
- Less ravines and mineshafts
- Abandoned Mineshafts are found near NPC Villages, rarely somewhere else
Mobs and Related
- Villagers (or one type of them) can work for someone (like harvest/replant fields or cut trees)
- Must either trust someone or be paid in Emeralds (or something else)
- Make Saddles more common (depends on the intended game balance though) - multiple options
- Distinguish between Horse and Pig saddles
- Make Pig Saddles craftable
- Horse Saddles only found in Dungeons or sold by Villagers
- No distinction, but somewhat better availability
- Make Saddles craftable or more commonly available for sale from Villagers
- Saddles found in Dungeons would be enchanted, with additional effects
- Hostile mobs in the water
- Sharks in Oceans (rare, like Endermen?)
- Piranhas in Jungle lakes/rivers
- Seagulls roaming the Oceans in small flocks
- purely decorative, like bats
- Zombies and Skeletons wear/drop colored instead of enchanted random Leather Armor
- Block that prevents Slimes from spawning in a certain radius or chunk
- Example: Something made of Lapis/Glowstone/Redstone
Blocks and Items
Food and Potions
SandwichBurger (to make Bread more useful again)- Example: 4 Bread + Raw or Cooked Porkchop (-B-/BPB/-B-) → 4 Sandwiches
- Heals 7 points (3.5 hearts)
- Saturation: 8.4 or slightly better (higher than Baked Potatoes, but lower than Steaks/Cooked Pork)
- Apples and Poisoned Potatoes as Potion ingredients
- Fortune tools used on Oak Leaves increase Apple drop rate
- Jungle trees drop Golden Apples (very rarely)
Building Materials
- Gravel craftable from Cobblestone
- 2x Cobblestone → 1x Gravel
- Sandstone variations
- Smooth Sandstone (4x, square) → 4x Sandstone Brick
- Texture: Variation of Stone Brick
- Smooth Sandstone (3x, row) → 6x Smooth Sandstone Slab
- Dirty Sandstone (somebody please come up with a better name)
- 2x Sand + 2x Gravel = 1x Dirty Sandstone
- Texture: Mix of Stone, Sandstone and Gravel, “dirty” light brown
- Just to get the general idea, at least the colour should be similar to that
- Dirty Sandstone (4x, square) → 4x Dirty Sandstone Brick
- With Slab/Stairs/Pillar variations
- Brown Stone
- 2x Red Sand (or Netherrack) + 2x Gravel = 2x Brown Stone
- Texture: Basically a medium/dark brown stone
- Should not be too similar to Hardened Clay
- Brown Stone (4x, square) = 4x Brown Stone Brick
- With Slab/Stairs/Pillar variations
- Stone Slabs (with a normal Smoothstone texture)
- Rename: Stone Slab → Light Stone Slab (somebody please come up with a better name)
- Stone (3x, row) → 6x Stone Slab
- Texture: Stone texture
- Stone Slab → Light Stone Slab (convertible)
- Light Stone Slab (2x, column) → Light Stone (Double Slab, like 43.8 now)
- Add Stone and Light Stone stairs
- Pillar block variations
- Craft 2 blocks of the same material in a column (like Quartz)
- Possible with: Stone, Sandstone, Dark/Dirty Sandstone, Brown Stone
- Textures depend on the direction the block is facing when placed
- Like Wood/Quartz Pillars now
Should also apply to the top side of different Bricks and Wooden Planks(nope, too complicated and messy)
- Tinted Glass
- Crafted from eight Glass blocks and one Dye, like Hardened Clay
- Tinted Glass blocks can be crafted into Tinted Glass Panes
Coloured Birch PlanksCrafted from eight Birch Plank blocks and one Dye, like Hardened ClayColoured Birch Planks can be crafted into Coloured Birch Slabs/Stairs
Other
- Ferns appear when using Bone Meal on grass in Jungles/Forest/Swamps
- Lily Pads can be farmed (spread like mushrooms in swamps under certain conditions)
- Two different Book types:
- (Normal) Book: Like the older recipe; usable to craft cheaper Bookshelves (for decoration purposes)
- Leather Book: Like the current recipe; usable for Enchantment Tables, Enchantments and Written Books
- Stronghold Bookshelves drop Enchanted Books when destroyed
- Something like an Anvil/Chest/Furnace which allows to edit blocks
- Example: Stone Brick → Mossy Stone Brick or Oak/Birch Sapling → Dead Bush
- Costs Exp, Emeralds and/or something else, for example Vines for Cobblestone → Moss Stone
- Mob Spawners: more easily restorable (using damage values or different block types, unlike the current solution)
- Reason: can be griefed (destroyed) too easily on SMP, with little chances of restoration