Since the recent addition of the Shopkeeper plugin, some people had the idea of encouraging trading by selling emeralds and rare stuff in an admin store.
A bank (Diamond-Emerald Bank for Trade - DEBT) was already built near the spawn.

This list is based on Enton's propositions, so it's probably flawed.
Please discuss it on the discussion page - contribute!

Emeralds

The economy will be based on them.

1 Diamond → 3 Emeralds
14 Iron Ingots → 1 Emerald
3 Gold Ingots → 1 Emerald

Admin Store Offers

Template:

  • Offered Item: Cost (+ Secondary Cost) → [Amount]

Spawner Eggs

Eggs to spawn animals and passive mobs when you can't get them in another way (like healing zombie villagers) - that's why some of them are expensive.

  • Pig: 6 Emeralds → 1
  • Sheep: 6 Emeralds → 1
  • Cow: 8 Emeralds → 1
  • Mooshroom: 18 Emeralds → 1
  • Wolf: 8 Emeralds → 1
  • Ocelot: 8 Emeralds → 1
  • Villager: 27 Emeralds → 1

Creative-Only Items

  • Mob Head (Zombie, Skeleton, Creeper, Player): 1 Wither Skull + 2 Emeralds → 1
  • Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone): 64 Stone or Sandstone Slabs + 1 Emerald → 32
  • Sponge: 2 Emeralds → 1 \\

Uncommonly Obtainable Items

Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants).

  • Lily Pad: 6 Vines + 1 Emerald → 6
  • Dead Bush: 6 Oak Saplings + 1 Emerald → 6
  • Fern: 6 Tall Grass Blocks + 1 Emerald → 6
  • Cobweb: 30 Strings + 1 Emerald → 6
  • Saddle: 5 Leather + 1 Emerald → 1
  • Chiseled Stone Brick: 5 Stone Bricks + 1 Emerald → 5
  • Cracked Stone Brick: 5 Stone Bricks + 1 Emerald → 5
  • Mossy Stone Brick: 5 Stone Bricks + 1 Emerald → 5
  • Mossy Cobblestone: 6 Cobblestone + 1 Emerald → 6
  • orders_and_guilds/guilds/debt_store.txt
  • Last modified: 2020/11/08 04:02
  • (external edit)