Since the recent addition of the Shopkeeper plugin, some people had the idea of encouraging trading by selling emeralds and rare stuff in an admin store.
A bank (Diamond-Emerald Bank for Trade - DEBT) was already built near the spawn.
This list is based on Enton's propositions, so it's probably flawed.
Please discuss it on the discussion page - contribute!
Emeralds
The economy will be based on them.
1 Diamond → 3 Emeralds
14 Iron Ingots → 1 Emerald
3 Gold Ingots → 1 Emerald
Admin Store Offers
Template:
- Offered Item: Cost (+ Secondary Cost) → [Amount]
Spawner Eggs
Eggs to spawn animals and passive mobs when you can't get them in another way (like healing zombie villagers) - that's why some of them are expensive.
- Pig: 6 Emeralds → 1
- Sheep: 6 Emeralds → 1
- Cow: 8 Emeralds → 1
- Mooshroom: 18 Emeralds → 1
- Wolf: 8 Emeralds → 1
- Ocelot: 8 Emeralds → 1
- Villager: 27 Emeralds → 1
Creative-Only Items
- Mob Head (Zombie, Skeleton, Creeper, Player): 1 Wither Skull + 2 Emeralds → 1
- Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone): 64 Stone or Sandstone Slabs + 1 Emerald → 32
Sponge: 2 Emeralds → 1 \\
Uncommonly Obtainable Items
Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants).
Lily Pad: 6 Vines + 1 Emerald → 6
Dead Bush: 6 Oak Saplings + 1 Emerald → 6
Fern: 6 Tall Grass Blocks + 1 Emerald → 6
Cobweb: 30 Strings + 1 Emerald → 6
Saddle: 5 Leather + 1 Emerald → 1
Chiseled Stone Brick: 5 Stone Bricks + 1 Emerald → 5
Cracked Stone Brick: 5 Stone Bricks + 1 Emerald → 5
Mossy Stone Brick: 5 Stone Bricks + 1 Emerald → 5
Mossy Cobblestone: 6 Cobblestone + 1 Emerald → 6