Breshik
History
For the first Dwarven era see Dwarven Kingdom of Breshik
For the the Non-Dwarven era see great_breshik
On the evening of Greater Breshiks independence, Dwarven nationalists took control of the Government overthrowing the pretender to the throne and re-installing the old king. With the Annexing of the abandoned Lakota settlements on northern Krieg the nation Became The United Dwarven Kingdom of Greater Breshik and Northern Krieg.
founding/time period
Greater Breshik came from a long line of /tg/ kingdoms.
Geography
Breshik is located on an island of Danik's Land. Danik is a land of mountains and desert with many isthmus connecting to other islands.
Karak Sakor is located in Western Danik in the center of the Western Danik Valley. To the far west is the Breshikan Canal zone. Eastern Danik has yet to be colonized by anything but territorial claim posts.
Karak Ulgor is a lost settlement. Mady the previous king has forgotten where it was and all the settles left in a catastrophe.
Karak Ferrus is abandoned mining colony in the vast desert north of Karak Sakor.
The fortress and trading post built at the Breshikan-Westwards canal is known ad Barak Farragut. The lakota settlment is now under breshikan rule due to alphas soon removal of kreig.
Subdivisions
Breshik is an extremely Centralized State with all matters falling under the control of the Dwarf High King, The Lord Captian and his council of Captains. Each Kazad is led by its own Duke and is rather independent of other Kazul, Although Each Kazul lord (most commonly called Duke or magistrate) must answer to the King and his Ministers.
The Breshikan Canal Zone lies to the southwest of the Breshikan capital, it is administered by a joint effort of Breshikans and Islanders.
Military
Each subject of the crown is considered to be a Conscript in the Imperial Guard. This means each person is liable to conscription at any point in time by their local lord, the king, or any Noble/Minister.
Government
The government of Greater Breshik is set up with the sovereign being the King and A council of Ministers known as the Harold's Court is headed by the prime Minister of Breshik. Each settlement is ran by a territorial Lord.
Government Officials
- King Shakomatic
- Prime Minister Shark_A_Pult
- Warmaster xob1v10nx
- Bathonymous, Duke of New Dietan
- Surgereaper, Duke of a yet to be named fishing village
Laws
- Abandon sites may be looted for materials.
- If you are to Abandon a site Please put “condemned” signs u and remove all signs of life.
- No Kurwans allowed outside of embassies or without a guide, if you see a Kurwan not on a leash kill it.
- Built Breshikan, all massive crazy structures need Permit.
- No Nether Gates.
Allies
- New Byzantium
- Badface
- Westwards?(I dont know about this one)
- Northern Confederacy
Government
Breshik has three main exports: Disappointment, Egotism and Trouble.
Culture
Like Georgian Britain meets lord of the Rings. Also we No longer worship heathen gods and now worship his lord in heaven, expect crusades.
Notes
Shako is looking for someone to run the canal zone and keep the fort and trade post…anyone?
The Canal Zone is and always has been jogiff's responsibility.