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- | <alert type="info" icon="glyphicon glyphicon-info-sign"> | ||
- | **These rules are outdated and no longer valid. Refer to [[battles:nationplay_rules|Nationplay PVP Rules]] instead.** | ||
- | </alert> | ||
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- | ========== The International Rules of Engagement ========== | ||
- | The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. | ||
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- | ===History=== | ||
- | After a number of small battles and raids between [[history:beta_17:nations:kurwa|Kurwa]] and [[history:beta_17:nations:battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars. For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[history:beta_17:nations:9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. These types were officially referred to as "[[people:shakomatic:start|huge fucking pussies]]" and everyone hated them. In 1.8 this problem was rectified with the Laws of International Wartime Conduct. | ||
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- | With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. | ||
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- | A complete overhaul of political rules was intiated at the start of the 1.7 Alpha's realm server. This included sweeping changes to the Rules of Engagement. | ||
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- | ======The Rules====== | ||
- | =====Initiating a War===== | ||
- | **At any time a nation may declare war on any other nation.** The declaration must be given unequivocally and verifiably from leader to leader (Publicly, in a wiki page, in front of a mod, etc.). The declaring nation must publicly declare their demands, subject to veto by the politbüro. **It is the responsibility of the declaring nation to ensure that the receiving nation's government is fully aware of their status of being warred upon.** | ||
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- | If, after an armed confrontation between members of any nation not formally at war, all nations involved agree to retroactively have temporarily been in a state of war, the engagement will be treated as if it occurred under the rules of engagement. | ||
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- | =====Response to Declarations===== | ||
- | Upon this declaration, the defending nation may choose from three options: | ||
- | * To immediately surrender and accept the terms agreed to by the attacking nation. | ||
- | * To petition a political officer to give a special exception. | ||
- | * To accept the declaration of war and immediately enter into a state of war with the attacking nation. | ||
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- | ====Surrendering==== | ||
- | In order to surrender, **the defending nation must agree to the terms set by the attacking nation and agreed to by a political officer.** If the surrendering nation defaults on its debt (by choice or poverty) their status as a nation may be revoked by a tribunal of political officers and they must function as a settlement. They may subsequently petition a tribunal of political officers to reinstate their status as a nation, but said officers are under no obligation to do so. | ||
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- | ====Refusing==== | ||
- | A nation must accept a declaration of war unless a political officer allows them to refuse. **This request will be granted only in the rarest of circumstances.** This must be explicitly made clear in the wiki page that will be dedicated to that topic and to a political officer in order to be a valid response. One week must pass before the attacking nation may once again declare war on the refusing nation. | ||
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- | ====Accepting==== | ||
- | **If a nation accepts a declaration of war, the two nations are immediately said to be at war.** The following otherwise unacceptable actions are lawful during a state of war: | ||
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- | * The killing of any enemy citizen within the borders of any of the warring nations | ||
- | * Theft from corpses or unlocked chests belonging to the enemy | ||
- | * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. Excessive griefing of even these structures will not be tolerated. | ||
- | * The slaughtering of enemy animals and the disruption of enemy crops. | ||
- | * The killing of Yevs is strictly forbidden, as breeding them can be a significant time investment depending on their trades. | ||
- | * The destruction of torches, signs, and beds belonging to the enemy. | ||
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- | __Lawful Battles__\\ | ||
- | Specific wargoals can be determined by single battles if both sides agree beforehand. The specific manner by which a nation wins a war is determined by the combatants at the start of the war, subject to politbüro veto (for example, "the first nation to win 3 battles wins the war"). | ||
- | * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules | ||
- | * A field of battle must be accepted by all nations involved. | ||
- | * The win conditions for when the battle ends must be determined before the battle begins. | ||
- | * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision. | ||
- | * Specific stakes for each battle may be determined before the start by each side and a political officer. Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate. | ||
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- | =====Results of War===== | ||
- | The loser of the war must submit to the agreed upon punishment unless otherwise stated by a political officer. **Failure to comply results in the automatic revoking of their status as nation (see: surrender).** | ||
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- | If a nation is annexed by another nation, it continues to exist in a state of occupation. It must adopt the conqueror's symbols/flags and can only declare war against the occupying nation. | ||
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- | =====Third Parties===== | ||
- | A third party, be it a nation, mercenary group, or an individual, may enter the war on any side at any time, **however they will remain a non-neutral combatant until the end of the war.** They must declare their intention publicly and verifiably and any wargoals added will be subject to veto by the politbüro. | ||
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- | Players that are not citizens of a nation may participate in international wars by taking the side of a warring nation, in which case the Rules of Engagement apply to them until the end of the war. **They may only fight enemy combatants during planned battles, or on the soil of the nation they side with.** | ||