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Nations, Biome-centrism

Firstly, this assumes large biomes. Biomes will serve as the fundamental unit of territory (this may exclude rivers and extreme hills edge biomes, or very thin mountains adjacent to a biome, or especially small biomes located amidst or adjacent to another biome)

A nation would be restricted to claiming 1 (2, or 3, depending on how people feel about it) biomes.

A nation must be formed bordering another nation (alternatively, within 1 or 2 biomes of another nation).

Oceans count as a border between nations, so a nation may claim land across the ocean from another nation. Sea borders will remain fluid. Archipelago/minor island nations would need to be worked out.

The only way a nation may expand its territory is through conquest of another nations territory (as an alternative rule, a nation my claim 1 biome for every 5 ACTIVE players AT THE TIME OF THE CLAIM). A nation may be conquered biome-by-biome.

A nation which has conquered another nation's territory may do with it as they please (alternatively, it could be said that a national settlement may not be altered without the representative of the nation's permission, though it would belong to the conquering nation)

Non-political Settlements and Nations

Independent non-political settlements would retain all rights to autonomy, a nation may not interfere with an independent non-political settlement (and perhaps its buffer territory, which could be restricted to a certain number of blocks around the settlement or scale with settlement size). An independent non-political settlement is associated with the land it is built on.

However, the land on which a non-political independent settlement would in name belong to the nation which has claimed it. This does not mean in any way a nation may interfere with the settlement or its buffer area, but in disputes among nations the land is to be said to belong to the nation which claims it (it may be included on maps of their territory). The settlement may choose what relations it has to the nation which claims its territory (considering itself as a free city, associating in roleplay as a member city of the nation, or completely ignoring the nation and going on as it pleases). If a biome is conquered by another nation, the land on which the settlement is built changes hand, though the settlement retains all rights it had previously and may again choose how it will associate with the political nation.

Furthermore, we can additionally require that a nation must ask a pre-existing settlement before it may claim the biome it is built in. If refused, the biome itself is omitted from the claims rules and nations may claim biomes neighboring the biome which the settlement is built in. A non-politcal settlement may also be built in a nations territory, though they must first make a request to the nation which owns the territory.

Consequences

Nations would be encouraged to trade with others due to lack of control of each type of biome

Nations would border each other and so interaction would be encouraged

Nations would be encouraged to develop a unique culture based on their biome

Nations would have more of a reason to go to war in order to expand their territory

Risk-style wars

Settlements are allowed their full rights, and may participate in the nations aspect without threat to their settlement by building or allowing its biome to be part of the nations biome territories, or could build away/prevent their biome from becoming a nations territory.

Technical Afterthoughts

Citizens of independent non-political settlements may not count towards a nations citizen limit. An independent settlement may not be founded by a citizen of a nation (To prevent nations from building an independent settlement in order to hop borders or claim a biome they cannot support with their current population). A player may not be a citizen of more than one entity (nation or independent settlement). If ALL of an independent settlements citizens become citizens of a nation, then the biome reverts to unclaimed status and may be claimed by a nation (this is to prevent nations from using independent settlements in order to hop territory, if the settlement has one inactive non-political citizen then it may not be claimed).

The size of large biomes (16x times the size of a normal biome, or 4x larger in each direction) should be able to accomodate multiple settlements

At the beginning of the map, an appropriate location should be found to accomodate nations. Seeds should be explored for a good mix of terrain to facilitate this ruleset).

A nation should be capable to refuse war requests with no penalty, so long as it does not provide valid casus belli (interpreted by mods) to the other nation for a war (this is in order for mods to prevent rampant conquering of territories and landruns on other nations)

Support

Pro: ✔ Anti: ✘


Name Support Minor Comments (Detail above)
Sikandar
K_Chris This could work if the war rules were heavily modified. 9/10
Koinu This is full autism
Smultanius I think a citizen should be allowed to create an independent settlement anywhere with the permission of the biome-owner if there is one, as long as no more than 2 citizens from a single nation are involved with it, that it cannot be used to claim a biome, and that in case of war with the biome's owner, the settlement is immediately handed over with no resistance.
V1adimirr Would be fun under certain circumstances I don't think exist now. A large biome is way way way too much land to give to a nation which may only have 5 people. This also vastly increases the incroachment of the political sphere on other non-political players. While in theory they would remain seperate, having a nation surrounding a settlement is just too much man, just too much. I would encourage you to perhaps attempt this in a certain corner of the map with a limited number of already established nations instead of applying it to the entire map.
mazznoff this is glorious, 10/10

holy shit did I really write this? also shako doesn't get it

\>implying we don't just use the wiki for personal pages + teasing chris

chris is a faggot teehee

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