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battles:planned_battle_guidelines [2015/05/12 00:57]
tehftw No-Preparation siege added
battles:planned_battle_guidelines [2015/05/12 00:57] (current)
tehftw fixing shit
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 1. Every team chooses a color from the spectrum available on wool(http://​minecraft.gamepedia.com/​Wool#​Data_values). Each team provides 1 stack of meat, 4 blocks of wool and Leather Helmets(at least 1 for each player on their side) of their chosen color. The colors of opposing teams should be easily distuingishable for the sake of fair warfare and promoting autism. 1. Every team chooses a color from the spectrum available on wool(http://​minecraft.gamepedia.com/​Wool#​Data_values). Each team provides 1 stack of meat, 4 blocks of wool and Leather Helmets(at least 1 for each player on their side) of their chosen color. The colors of opposing teams should be easily distuingishable for the sake of fair warfare and promoting autism.
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 2. Everyone starts with fresh inventory - no items besides stuff prepared in step 1. 2. Everyone starts with fresh inventory - no items besides stuff prepared in step 1.
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 3. All teams choose a place where they will build their forts. Those places should be at least 3. All teams choose a place where they will build their forts. Those places should be at least
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 4. Teams plant all 4 blocks of wool in their chosen color in their chosen spot. Each block must be visible and accesible without breaking any external blocks at all times. The access must be complete - while teams are free to construct a labirynth, there must be a path for Steve/​Zombie sized mob to get to this wool. 4. Teams plant all 4 blocks of wool in their chosen color in their chosen spot. Each block must be visible and accesible without breaking any external blocks at all times. The access must be complete - while teams are free to construct a labirynth, there must be a path for Steve/​Zombie sized mob to get to this wool.
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 5. Both teams get 24 minutes(one full day-night cycle) to prepare for war with only things that they find in the wild and underground(but higher than Y=40). This means that teams are free to use minerals, plants and mobs to prepare tools, weapons, armor and fortifications during that time. 5. Both teams get 24 minutes(one full day-night cycle) to prepare for war with only things that they find in the wild and underground(but higher than Y=40). This means that teams are free to use minerals, plants and mobs to prepare tools, weapons, armor and fortifications during that time.
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 6. After this time, all teams gather by their respective wool blocks. 6. After this time, all teams gather by their respective wool blocks.
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 7. The battle commences. Victory is achieved by a team breaking enemy'​s wool blocks and putting them down by their own wool blocks. 7. The battle commences. Victory is achieved by a team breaking enemy'​s wool blocks and putting them down by their own wool blocks.
    
 Hard rules. The team which breaks any of those is deemed as losing: Hard rules. The team which breaks any of those is deemed as losing:
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 1. No mining under Y=40. 1. No mining under Y=40.
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 2. No usage of external help - no items, no enchants, no other players. 2. No usage of external help - no items, no enchants, no other players.
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 3. No covering the Objective Wool Blocks up. ObjectiveWoolBlock(Wool blocks prepared in step 1.) must be accesible without breaking additional blocks 3. No covering the Objective Wool Blocks up. ObjectiveWoolBlock(Wool blocks prepared in step 1.) must be accesible without breaking additional blocks
  
  • battles/planned_battle_guidelines.txt
  • Last modified: 2015/05/12 00:57
  • by tehftw