====== Rules on Mobgrinders ====== These rules exist to keep lag in check when many players are online. A 'mobgrinder' in this context is a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience. {{ :talk:decisions:decisions:2011-12-15_00.14.49.png?200|}} - Mobgrinders are allowed. - One must announce the existence of a mobgrinder. - Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming. - As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display. - Illegal grinders, or grinders not complying with the rules, may be removed or disabled by the staff. SEAL OF ADMIN APPROVAL --- //te3 2012/05/27 23:04// PS: I have installed [[http://dev.bukkit.org/server-mods/mob-spawn-control/|a mod]] to limit the number of living mobs from one spawner to 100, so most spawner-based farms won't require supervision anymore. Traditional mob towers and yev farms still do. --- //[[te3@irc.dev-urandom.eu|tetete]] 2012/08/02 22:19//